Are genuine products necessary for testing app purchases?

I want to test the App with my test user. However, it seems that I need to create a real product and link that in a real application. This product can then be found in iTunes. If I'm just testing, I don’t want the product to be found in iTunes. Can someone shed some light on this aspect of the testing experience for in-app purchases?

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When you create in-app purchase items, you can initially see them in your app for testing, but they will not be visible to anyone else.

When you finish testing, you use the Approve button in iTunes Connect and then (presumably after watching Apple), they go live.

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You can create a real application, just don’t download the binary for it. You can then add purchases through the app through iTunes connect.

Unfortunately, I still can not get my code to find any purchases, but according to rumors, you need to download the binary and then reject it. These are all rumors, so maybe something else is wrong.

When managing in-app purchases, it seems like they expect you to be able to check before approving, so it should work ... the question is, how? I hope my answer takes you even to the place where I am!

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You need to create a product in iTunes connect, as well as configure the relevant information on the portal (you cannot use "general" software with in-app purchases and must enable it specifically). However, you do not need to download a binary file or anything else.

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