You can create a real application, just donβt download the binary for it. You can then add purchases through the app through iTunes connect.
Unfortunately, I still can not get my code to find any purchases, but according to rumors, you need to download the binary and then reject it. These are all rumors, so maybe something else is wrong.
When managing in-app purchases, it seems like they expect you to be able to check before approving, so it should work ... the question is, how? I hope my answer takes you even to the place where I am!
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