To develop games for the iPhone, I switched from PNG to PVRTC for performance. But PVRTC compression destroys image quality. I use spritesheets with transparencies to animate characters .. and pvrtc makes the edges look dirty around the character next to transparencies.
I read that pvrtc cannot handle edges and that's it .. but is there a solution? Can we do something with these images, because at least there will be these dirty borders around the character.
Sankar
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