just a general request. I tried to research the tools and environment used for 360 professional development, but there are not many available that are not covered by the NDA.
(Note that I'm not interested in developing XNA.)
Q. What is the preferred / most common development environment for PRO? Is this Visual Studio 2010? Or does the SDK provide a specific IDE and compiler / linker / assembly chain for 360?
Q. What are the main structures provided through the SDK? For example, a custom version of DX9? What else? Does the SDK or licensing provide access to commonly used middleware for core components?
Q. Is OpenGL supported at any level on 360 or should all the code be ported to the DX version?
Q. As for tools (not technologies), what are the main differences in developing a game for 360 and, say, Windows?
Thanks for any help.
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