In blender, export the model as an obj file. Cancel the rotation by 90 degrees and select "triangulation". If you use lighting, turn on the normal options.
The next step is to convert the obj file to something easy to use. Use this tool:
http://www.heikobehrens.net/2009/08/27/obj2opengl/
Now you have your vertices, normals, and texture coordinates in arrays ready for rendering.
Good luck
Edit: Does Android use Java correctly? The tool exports to C header files, but you can easily convert it to java.
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