How do Flash and C # communicate?

I need help creating a C # application in which the Flash .swf file is embedded and I want them to pass some data to it.

in html is like this

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase= "http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="625" height="100%" id="flash" name="flash" align=""> <param name="movie" value="http://www.mysite.com/flash/home.swf"> <param name="loop" value="false"> <param name="allowScriptAccess" value="always"> <param name="allowNetworking" value="all"> <param name="menu" value="false"> <param name="quality" value="high"> <param name="devicefont" value="true"> <param name="bgcolor" value="#FFFFFF"> <param name="FlashVars" value= "sid=5005405F&amp;data2=222&amp;data3=443&amp;data4=custom"> <embed src="http://www.mysite.com/flash/home.swf" loop="false" menu= "false" allowscriptaccess="always" allownetworking="all" quality="high" devicefont="true" bgcolor="white" width="625" height="100%" name="flash" id="flash" align="" swliveconnect="true" type= "application/x-shockwave-flash" pluginspage= "http://www.macromedia.com/go/getflashplayer" flashvars= "sid=5005405F&amp;data2=222&amp;data3=443&amp;my_id=dunno&amp;data4=dinos&amp;cs_version=0"> 

I want to know how I can pass this data to C #

so far I can only load the .swf file when the application starts

 playerax.LoadMovie(0, Application.StartupPath + "\\home.swf"); playerax.Play(); 
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axShockwaveFlash1.FlashVars = "auto_play = true & channel = adventuretimed & start_volume = 25";

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