IOS - requires OpenGL ES 2.0 to upgrade?

The first version of my application works on all iOS devices. I am considering releasing an update that will only work on devices that support OpenGL ES 2.0. Is it as simple as changing the UIRequiredDeviceCapabilities in info.plist? If I do this, what will users see on older devices when they try to upgrade? Or will they even be notified of an update?

And finally, I just want to double-check that this will work, that you can change the device requirements for different versions of my application.

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2 answers

I would not restrict the application through UIRequiredDeviceCapabilities if you do not want the application to be installed. I would not limit or check at runtime, and then use the new functions conditionally.

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Unfortunately, to tighten hardware requirements in a published application, you may need to resend it under a different name. I believe that Apple does this to protect the investment of users who bought your application.

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