The first version of my application works on all iOS devices. I am considering releasing an update that will only work on devices that support OpenGL ES 2.0. Is it as simple as changing the UIRequiredDeviceCapabilities in info.plist? If I do this, what will users see on older devices when they try to upgrade? Or will they even be notified of an update?
And finally, I just want to double-check that this will work, that you can change the device requirements for different versions of my application.
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