Perhaps this can help, citing ObjWriter , with an example use:
// Open the OBJ file "MyObject.obj" OBJWriter writer = new OBJWriter("MyObject.obj"); // Write one node or more if you want writer.writeNode(java3DNode1); writer.writeNode(java3DNode2); // ... // Close file. This will create the MTL file and texture files in same directory writer.close();
user180100
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