Can I use OpenCL for PowerVR SGX530 GPU?

Can I use OpenCL for the PowerVR SGX530 GPU? I need to write image recognition software that can run on a Droid X smartphone. I would really appreciate it if someone could provide links, links, quotes, sample code.

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It seems to be so, but it depends on the SOC provider, look at this:

http://www.imgtec.com/forum/forum_posts.asp?TID=194

Imagination Technologies says gpu has built-in features of OpenCL 1.0, but it depends on the SOC provider whether the driver is available or not.

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I found that you cannot use OpenCL. I would have to rewrite my algorithm in OpenGL and use shaders and vertices - then I can get "general-purpose" programming (welcome to the past, about 4-5 years ago, to be more precise).

Take a look at the following thread, which talks about what is possible and what is impossible to do in the current state (November 14, 2010): link text

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I saw this example in people from Nokia:

http://www.hotchips.org/archives/hc21/1_sun/HC21.23.2.OpenCLTutorial-Epub/HC21.23.270.Pulli-OpenCL-in-Handheld-Devices.pdf

So, I ask myself: is there any SDK from any mobile platform / os that I could use to test some of my desktop applications in an embedded application? I am really very grateful for the opportunity to program opencl on mobile / tablet systems. The vertex / fragment shader does not help much, because their specifications for embedded systems do not include all the extensions that we will need to rewrite our opencl code into the shader.

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