Creating a Java Stereo-3D Program

I was wondering if it is possible to convert a Java application (or any application) to stereo-3D (e.g. with red-blue glasses).

Is there any tool or framework that does this?

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3 answers

The most common way to do this is to work with JOGL, which is a thin layer of Java on top of the OpenGL package. OpenGL supports stereoscopic 3D when paired with related equipment. You will need to use the right equipment, that is, a graphics card, since not everyone will support stereoscopy.

Here are some links to help you get started with JOGL and stereoscopy:

Keep in mind that JOGL is a very low level package and it’s not easy to learn or work with. Of course, you cannot “convert” your Java application to 3D with it, unless it was written in JOGL for starters.

In the interest of comprehensive answers, it is also possible to do this in Java3D, which is a simpler, easier to use package than JOGL.

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Take a look here: Java 3D meets Swing → Stereoscopic 3D Rendering / JCanvas 3DAnaglyph → Stereoscopic 3D Image http://www.interactivemesh.org/testspace/j3dmeetsswing.html

August, InteractiveMesh

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The Canvas3D class in java 3d documentation gives a basic overview in mixed mode rendering mode. basically you would use two Canvas3D screens to render each eye and then combine the images and display them with the user. see anaglyph demo

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