Rendering multiple VBOs in a single call in OpenGL

I have several hundred VBOs. I only want to draw a subset of the VBOs of each frame.

Is there anything faster than snapping and drawing each VBO? Is there a multi-party team for multiple VBOs?

  • How to link multiple VBOs
  • Is there a version of glMultiDrawElements for VBOs sets?
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AFAIK is not, because there is only one GL_ARRAY_BUFFER anchor point, and only one buffer can be bound to it at any time.

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