I installed Play on OSX 10.6 and wanted to test the use of basic memory. I read the deployment documentation and noticed that it was suggested to run the game behind a reverse proxy. What I saw when I started play run myApp , which basically prints a hello world, is this:
Initial memory usage when started is: 10345 java user 0.1 22 71.5 MB Intel (64 bit) after a few several thousand hits, it grows substantially to: 10345 java user 0.1 26 123.7 MB Intel (64 bit) Which is fine and all, but it slowly creeps up to 140MB after few thousand more test requests.
My question is aimed at the aforementioned amount of memory, and if these numbers are normal. I looked at the amount of java-memory of playapps.com and according to my conclusions, says that my HelloWorld application will not correspond to the basic plan of 64 MB.
How can it be? Is there a production version of play run myApp that doesn't include development-related features?
source share