I created Cylinder and rotated it so that it lay on its side. It works great.
However, now I'm trying to add some animation to it. I encoded the animation using PositionInterpolar and it works great and moves along the right axis.
The problem is that it seems to me that I used to overwrite my Transform3D to rotate the cylinder in the first place, so my cylinder did not stand upright and moved along the sides.
Any ideas? Do I need to rotate the object in a different way?
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