How do you render a BMP, JPEG or PNG image file in 3D with DirectX on Windows? (For example, let's say I want to take four images so that they look like a cabin or something like that.)
I saw this easily using the OpenGL Java library (JME, I think?), But it looks like DirectX needs textures and doesn't accept regular images. :(
It is right? If so, how can I programmatically convert it to a texture?
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