For a particle moving in a Cartesian coordinate system (neglecting the z axis), how can one calculate the angle of displacement taking into account the x and y velocity components?
Before anyone says that this is not programming, I am programming it right now, however, I do not know vector math.
For example, suppose that the values โโof speed x and y are equal to 5.0 and -1.5, respectively, how would I calculate the angle?
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