Has anyone tried Google protocol buffers on game consoles? I'm more interested in High End consoles like the PS3 or Xbox360 than handheld systems.
Things that interest me are:
- Does this compile out of the box or do you need to deal with the protobuf compiler to get the generated code to the right?
- Are there conflicting library dependencies that can cause problems?
- Are there problems with creating too much code, causing the game code size to explode?
I am thinking of using it in a C ++ environment. Feel free to add more issues that you think I should consider. I'm not only looking for problems, success stories are also interesting.
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