I have a circle defined by the center (x, y, z), the radius and the orientation vector, which determines which circle it is drawn with. I need to check if such a circle intersects with an axis-aligned bounding box. To clarify, by intersections, I mean, if any points within the region described by the circle are in the bounding box, then this means "intersection".
This is not for the game, and I would prefer in no way to bring the circle closer. This should be good, although considering the circle as a cylinder with a very small height, if that makes it more convenient.
thanks.
Nick
source share