I plan to create a game that mainly works over the Internet through mobile phones. I mean, how I will process authentication both for a very reliable point of view (login, credential creation, etc.), and for a very convenient point of view (client-based device authentication, no action is required).
Since I'm the only one in my development team (lol), I am interested in hearing your details about this issue. In my opinion, I would like to implement usability due to the lack of gameplay and how impressed I am with services like scoreloop (who does not require and / or does not bother the user to enter / password / create an account). But it also introduces some uncertainty and lack of control for the user.
For the game, which is more important for you? Or is there an implementation that you can come up with is a marriage of two?
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