Is it possible to convert a 3D object from Viewport3D and show it on Canvas, but the conversion MUST NOT be dependent on camera position and point of view. In other words, using WPF, I would like to make 4 views, for example, in 3Ds Max, for example: Perspective (for 3D objects) and Front, Top, Left views (for 2D). The perspective view is Viewport3D, but how to show all 3D objects from Viewport to other views - Top, Front and Left?
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