I have the following drawing code:
static int i=10; int x; int y; int x2; int y2;
However, when it runs, I get the following errors:
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextBeginPath: invalid context 0x0 Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextMoveToPoint: invalid context 0x0 Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0 Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0 Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0 Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0 Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0 Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextDrawPath: invalid context 0x0
What can cause these errors and how can I solve this problem?
source share