I want to draw a translucent (say alpha = 0.5) polygon in openGL-es 2.0. How to do it?. A few things I have tried. 1. I made gl_Fragcolor.w = 0.5 in the fragment shader. 2.Disabled Deep things.
I do not know how to enable blending in openGL-es 2.0. I read it somewhere, it runs automatically. This is true?. Any little help is appreciated.
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