You can share one instance of BitmapData and use this instance in different contexts. Here is a quick example:
package { import flash.display.Bitmap; import mx.core.BitmapAsset; import flash.display.BitmapData; import flash.display.Sprite; public class Main extends Sprite { [Embed(source="test.jpeg", mimeType="image/jpeg")] private var TestImage : Class; public function Main() {
source share