I implemented a canvas element that uses drawarc to create the effect of the appearance of bubbles at different speeds on the background (this is an underwater thematic site for an underwater client). It looks really good, and I'm pretty happy with it, but I noticed a slight performance issue in some browsers (IE9 in particular).
I draw bubbles using drawarc to create translucent circles - can someone tell me if it is more or less expensive (in terms of performance on the client side) to stick images / sprites on the canvas instead?
-Mike
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