I am trying to use OpenGL VBO, but the functions associated with their use, glGenBuffersARB() , for example, are all undefined. Of course, the functions of the immediate mode are, of course, only these.
I am using VS2010, with the SFML library. One of the include headers in this library includes both <GL/gl.h> and <GL/glu.h> , and the executable is linked to glu32.lib and opengl32.lib
Why are only these features missing, and how can I enable their use?
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