Getting started with RTMFP

I need to implement a real-time connection between two or more players who will play a flash game.

I read that RTMFP is a good choice to make this connection as possible as possible (best of all - there are fewer delays between actions), but I'm completely new to these kinds of things, which documentation / tutorial / manual do you think is best for a start and, finally make a good RTMFP implementation?

Thanks in advance!

(In addition, I read that there are different servers or frameworks that provide the same as Cirrus, Red5, etc., what kind of professionals and contrasts are these, taking the cost of the account)

Update: I read the adobe documentation, there is also an example, but I would like to see another example based on a flash game, even a very simple one, so I can expand this functionality and start making tests.

Update2: I got it working, now I need to know how to create a web service to connect with a peer id.

+4
source share
1 answer

All Articles