Creating the OpenFeint Static Library for iOS

I am trying to create an OpenFeint static library for iOS so that it can be used in applications with only C ++ calls. When I try to start a cocos2d-x project project with this linked library, the application will be frozen by any call to OpenFeint. However, if I do not create the library, and I add the sources directly to the test project, it works fine. I am working with SDK 5.0, Xcode 4.2 and deploying target 4.2 (I think that it doesn’t really matter, because I can run it without creating a library) Thanks, hello!

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Alternative: use the wrapper provided on the official network to use ScoreLoop, for example OpenFeint: HERE . This is cross-plarform, working on Android, Blackberry and iOS.

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Source: https://habr.com/ru/post/1412401/


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