How to apply QCAR projection and matrix layouts (Vuforia) to the min3D scene

I would like to use the Qualcomm Augmented Reality SDK (Vuforia) with the min3D library and loading the obj model. How can I combine QCAR (Vuforia) with min3D? How to apply projection and matrix QCAR (Vuforia) models to min3D? For the scene to be done correctly in min3d.glsurfaceview? Has anyone developed an example? How is your experience?

How can I apply movdelview and the project matrix that QCAR generated in C to apply it in the Min3D Java environment? Invite me to achieve this. An example code that has already been resolved is useful.

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I tried the same, but I did not succeed, because the movdelview matrix that Min3d accepts is different from what Vuforia gives, so I used jpct-ae instead, and now I can even load animated Md2 models. Try Jpct, and if you run into a problem, ask.

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I did the same thing @yogi said. jPCT-AE and QCAR together are awesome. I used a single GLSurfaceView and brought the ModelView matrix and the actual video resolution from native code to Java. Then you can easily download the MD2 file along with the animation.

You can see the result here:

http://youtu.be/chsHh0pEhzw

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Source: https://habr.com/ru/post/1415316/


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