I am making a simple game with SFML 1.6 in C ++. Of course, I have many image files, levels and data. The problem is that I do not want these files to be visible. Right now they are just image files in the res/
subdirectory, and I want to either hide them or encrypt them. Is it possible to put raw data from files into a resource file or something else? Any solution is fine for me, I just don't want the files to be open to the user.
EDIT
Cross-platform solutions are best, but if they do not exist, everything is fine, I work on windows. But I do not want to use the library if it is not needed.
source share