So, I have an OpenGL view (glView) that displays the menu I want to scroll through. I tried to avoid reusing UIScrollView, and therefore I have a scroll over glView.
The problem is that scrollview scroll pauses rendering
A similar issue was discussed here. Animation in OpenGL ES view freezes when UIScrollView is dragged onto iPhone.
The problem is that I have no idea that [displayLink addToRunLoop: [NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; refers to
I created a new CADisplayLink and tried to do it with no luck
I tried calling the render method in scrollViewDidScroll
I tried to call [self.view setNeedsDisplay];
I also found a link to call timerLoop?
Can someone help me please
source share