Getting the location of the sprite inside the cocos2d` array

I need to be able to touch a specific moving sprite in my array and perform an action on it. However, when I execute the MoveTo action, the location of the sprite is not updated. Help!

Array:

int numbreds = 7; redBirds = [[CCArray alloc] initWithCapacity: numbreds]; for( int i = 1; i<=numbreds; i++){ int xvalue = ((-50*i) + 320); int yvalue= 160; if (i==4) { CCSprite *parrot = [CCSprite spriteWithFile:@"taco.png"]; [birdLayer addChild:parrot]; [self movement]; //the action that moves the array horizontally parrot.position = ccp(xvalue,yvalue); parrot.tag=100; 

Click

 -(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; CCSprite *mark = (CCSprite *)[birdLayer getChildByTag:100]; if (CGRectContainsPoint([mark boundingBox], location)) { CCLOG(@"YAY!"); } 

The problem is that the CCSprite location is not actually updated or moved. HURRAH! only generated at the origin of the sprite.

+4
source share
1 answer

Try the following:

 CCSprite *temp = [CCSprite spriteWithFile:@"taco.png"]; temp = [birdLayer getChildByTag:100]; if (temp.position.x == location.x) { // do stuff... } 
+2
source

All Articles