I need to be able to touch a specific moving sprite in my array and perform an action on it. However, when I execute the MoveTo action, the location of the sprite is not updated. Help!
Array:
int numbreds = 7; redBirds = [[CCArray alloc] initWithCapacity: numbreds]; for( int i = 1; i<=numbreds; i++){ int xvalue = ((-50*i) + 320); int yvalue= 160; if (i==4) { CCSprite *parrot = [CCSprite spriteWithFile:@"taco.png"]; [birdLayer addChild:parrot]; [self movement];
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-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; CCSprite *mark = (CCSprite *)[birdLayer getChildByTag:100]; if (CGRectContainsPoint([mark boundingBox], location)) { CCLOG(@"YAY!"); }
The problem is that the CCSprite location is not actually updated or moved. HURRAH! only generated at the origin of the sprite.
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