You can completely switch to the visual studio, there is a project called VS Android, from which you can run android and add cocos2d-x to this project or vice versa
The first time it will be difficult for you, but as soon as you set up one demo project, you can reuse it with many.
First set up the cocos2d-x project in visual studio, then just add these settings to the VS Android demo project, which you can find in the next steps.
or you can do the opposite
you can use visual studoio for Android using "VS Android"
Here are the steps to configure it (i) Download the SDK and other dependencies:
1) Download the SDK http://developer.android.com/sdk/index.html
2) Download the NDK http://developer.android.com/tools/sdk/ndk/index.html 3) Download Cygwin <a2>
4) Download the JDK http://www.oracle.com/technetwork/java/javase/downloads/index.html
5) Download VS 2010. This version is very important because VS Android is not compatible with any other version of VS http://www.microsoft.com/visualstudio/en-us/products/2010-editions/express-iso
6) Download VS Android http://code.google.com/p/vs-android/
7) Apache Ant download http://ant.apache.org/bindownload.cgi
8) Set environment variables: [To set environment variables, do the following: MyComputer-> Right-click-> Properties-> Advanced-> Environment Variables. ] a) ANDROID_NDK_ROOT =: \ android-ndk-r8-windows \ android-ndk-r8 b) ANT_HOME =: \ apache-ant -1.8.4-bin \ apache-ant -1.8.4 c) JAVA_HOME = \ Java \ jdk1.7.0_05 d) _JAVA_OPTIONS = -Xms256m -Xmx512m
9) Download here an example http://code.google.com/p/vs-android/downloads/detail?name=vs-android_samples.zip
Note : You will not have problems if you follow the appropriate steps, but for a while he will get trial and error. I will try to help you as much as I can, because I set it up like this.
Advantage : Debugging is amazing in VS. I am a VS user. I hate eclipse because its buggies
The inconvenience is difficult to set up, but as soon as you get it .. you get it for life .. Even if the version of cocos2d-x is updated, it doesnβt matter, you just need to copy the paste of the cocos2d-x files of the project to the new project