XNA Perlin Noise Planet

I want to create a process planet with XNA. I can create a height map with Perlin Noise and load it at runtime, but how do I create additional seamless pieces and create a spherical planet?

Thanks, Giulio.

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See how I did it here

It is assumed that you are creating a platformer, or are you using it from top to bottom?

However, since you need chunks, using how I did this may not work so well, so you can use this perlin noise implementation and use it as shown in the link below. You can look here for pieces

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