It took me some time to googling and testing, but I just found something, and I think others can appreciate it.
To move the camera (and if you use spriteBatch), be sure to call setProjectionMatrix.
Example:
camera.position.y += 5; // or whatever you want to change y by... camera.position.x += 5; camera.update(); spriteBatch.setProjectionMatrix(camera.combined);
Hope this helps someone!
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