I am writing an iPhone application that is pretty heavy for GPU memory. Some textures are created procedurally by the application, which means that I cannot compress them in PVRTC to reduce their size on the GPU (and therefore memory). Does anyone know a library that does this? The closest I found is PVRTexLib ( http://www.imgtec.com/powervr/insider/powervr-pvrtexlib.asp ), but this is for MacOSX, not iOS.
I found this question that is similar: Convert .png to PVRTC * on * iPhone , but they took it in the other direction (why you shouldn’t want to do this). However, my application uses OpenGL, so I greatly benefit from using PVRTC.
Does anyone know about such a library?
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