I understand that in order to get the obj file into the correct vertex format / index for OpenGL, there must be some kind of index mask, but consider the following .obj file:
# WaveFront *.obj file (generated by CINEMA 4D) g Polygon v -136.714894 0 -169.395745 v 134.53617 0 -224.953191 v 321.906383 0 -87.693617 v 358.944681 0 182.468085 v 49.565957 0 264.170213 v -340.425532 0 165.038298 f 6 5 4 3 2 1
The face is not a triangle or an ATV, does this mean that I will need to do something like tessellation on a processor or gpu? Will this be the standard method for working with this type of geometry description?
EDIT: Also, is there a library that will perform triangulation that is not limited to a license?
source share