I understand the various dpi resources and flexible layouts to support different resolution and size screens, but I donβt understand how to handle different screens using a bitmap drawing directly in the viewDraw () method.
I have an application that draws moving bitmaps to be touched. It has been developed so far on a 480x320 screen, and test graphics have been created in this resolution. To support alternative screens, such as emulated WVGA, I have successfully placed high resolution images in the hdpi folder and it works.
However, when I create a larger screen, such as a 10-inch tablet, the graphics are drawn in the small size of the phone.
What is the correct way to provide higher resolution images for a larger screen as described with a higher density resolution? Do I need to manually load and scale bitmaps?
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