What should I use to animate my character?

I want to make an application (something like an animation book), where there will be a symbol that can perform simple movements, such as:

  • Walk back and forth (left and right).
  • Pseudo 3D - a symbol can go to the screen and move away from it.
  • The user can handle some sort of the object and perform any actions with it.
  • A character can get around himself.
  • It should be very nice looking.

All movements are known in advance, this is not a game. The rest of the application I want to make in my own SDK (Android and iOS). The question is what should I use to achieve my goals. The best way for me (I think maybe you think it is different) is using a cross-platform game engine, but I cannot figure out which engine is suitable for this purpose. Unity 3d looks too complicated for this. Marmalade - as I know - there is no way to use it with a native SDK. Can I use cocos2d-x for this?

I am completely new in game development, and I would not want to spend a lot of time studying what would be useless.

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2 answers

cross-platform way - simple opengl or 3d engine:

  • cocos2d, which is quite popular.
  • 3D Unity, which is also good IMO

simple opengl is bulky and often not productive, so I would go with the engine

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Check this link . Gives you a detailed comparison.

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