I want to make an application (something like an animation book), where there will be a symbol that can perform simple movements, such as:
- Walk back and forth (left and right).
- Pseudo 3D - a symbol can go to the screen and move away from it.
- The user can handle some sort of the object and perform any actions with it.
- A character can get around himself.
- It should be very nice looking.
All movements are known in advance, this is not a game. The rest of the application I want to make in my own SDK (Android and iOS). The question is what should I use to achieve my goals. The best way for me (I think maybe you think it is different) is using a cross-platform game engine, but I cannot figure out which engine is suitable for this purpose. Unity 3d looks too complicated for this. Marmalade - as I know - there is no way to use it with a native SDK. Can I use cocos2d-x for this?
I am completely new in game development, and I would not want to spend a lot of time studying what would be useless.
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