I am looking for a method / algorithm that will allow me to combine several adjacent coplanar faces on a 3d mesh into one face. I hope this optimizes my grid generation program, because now it generates a lot of βsmallβ triangles. When I look at the last 3D object on the screen, I see that they are all oriented in the same direction, and they can be replaced with one large triangle covering the entire batch! Hope this is clear what I'm trying to do. Thank you for your help.
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