So, I am making a 3D game for children for Android and iOS in Unity, but I am new to game development and it was very difficult to plan assets.
We need to create a 2D animation (paper characters), and the characters need to be truly detailed with great animation.
We thought about several options:
We could create frame animations, but our designer says that there should be at least 24 images per second (because of 24 frames per second), and the application will be very large.
Another option is to create 2D models in Blender and animate them there, but this is a lot of work and can take a lot of time.
The last option is for parts of the model to display it in the entire code, but this is a lot of work, and I believe that the quality of the animations will be low.
What is the best way to create a 2D animation in Unity?
Thanks!
source share