I created an openGL application on Android that has several textures that I created in different sizes (1024, 1024 and 2048,2048). I chose 2048 because this is what the galaxy s3 supports. I was wondering if there is a way to filter which phones my application can see on max_texture_width. I looked through several resources.
eg. http://developer.android.com/guide/topics/manifest/supports-screens-element.html
http://developer.android.com/google/play/filters.html
and could not find any help, I can see many ways to do this programmatically, for example:
Reasonable texture sizes in android
but since the smaller part of my textures is 1204x1024, and some video cards will crash about this, I donβt want my application to go that far. Has anyone got any tips on how to solve this? If I needed to create a smaller texture size of 512x512, I would need an additional algorithm, which I (possibly) cannot write over time for other reasons. Thanks
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