How to filter phones at maximum texture width for android opengl 1.0 application

I created an openGL application on Android that has several textures that I created in different sizes (1024, 1024 and 2048,2048). I chose 2048 because this is what the galaxy s3 supports. I was wondering if there is a way to filter which phones my application can see on max_texture_width. I looked through several resources.

eg. http://developer.android.com/guide/topics/manifest/supports-screens-element.html

http://developer.android.com/google/play/filters.html

and could not find any help, I can see many ways to do this programmatically, for example:

Reasonable texture sizes in android

but since the smaller part of my textures is 1204x1024, and some video cards will crash about this, I don’t want my application to go that far. Has anyone got any tips on how to solve this? If I needed to create a smaller texture size of 512x512, I would need an additional algorithm, which I (possibly) cannot write over time for other reasons. Thanks

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You cannot filter applications by declaring the maximum supported texture size in the manifest, only on supported texture formats (forms). You can also filter your apps on Google Play to your device, but there are too many devices to check for compatibility.

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