Best Choice for Presenting Videos for iOS and Android

I am developing an application for iOS and Android for a video call between two devices. The idea is to develop one C ++ library for both platforms, as well as integrate communication and display components in the same way. For compatibility reasons, I use OpenGL to represent the video, and FFMPEG to encode the message, but on some other issues (like here ) I read that this is not the best option for Android. Although, I realized that in iOS, the opengl approach is faster than the native approach I tested. So the question is: for Android, which is an alternative to OpenGL, but using JNI? Whether there is a?

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You can use OpenGL ES, which complies with the OpenGL specification for embedded devices. This version is also optimized for mobile devices. OpenGL ES is available for Android and iOS.

The following SO questions can help you in the right direction when this happens:

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