I am developing an application for iOS and Android for a video call between two devices. The idea is to develop one C ++ library for both platforms, as well as integrate communication and display components in the same way. For compatibility reasons, I use OpenGL to represent the video, and FFMPEG to encode the message, but on some other issues (like here ) I read that this is not the best option for Android. Although, I realized that in iOS, the opengl approach is faster than the native approach I tested. So the question is: for Android, which is an alternative to OpenGL, but using JNI? Whether there is a?
source share