Even if I remove
gl.clearColor(c[0],c[1],c[2],1.0); gl.clear(gl.COLOR_BUFFER_BIT );
the screen is still blank at the beginning of the next pull cycle. Is there any way to prevent this. I would like to get some kind of overpaint effect.
When you create your WebGLRenderingContext, you can tell it to save the drawing buffer.
gl = someCanvas.getContext("webgl", { preserveDrawingBuffer: true });
By default, preserveDrawingBuffer: false , since in some cases it is faster.
preserveDrawingBuffer: false