From C ++ to ActionScript via FLASCC

I hope to get feedback from anyone familiar with BOTH C ++ and ActionScript. Unfortunately, I am not a C ++ encoder.

I am developing Kinect applications using the AIRKinect framework. Unfortunately, the limitation of this structure is the lack of any useful gesture deduction algorithms.

I came across this gesture recognition library built into C ++. http://www.nickgillian.com/wiki/pmwiki.php?n=GRT.FAQ

There is also a cross-compiler Flash C +++ (formerly known as Alchemy) http://gaming.adobe.com/technologies/flascc/

I was wondering if it is possible to convert this gesture recognition library to swc (Flash format) so that I can use it with AIRKinect?

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It is possible.

FlasCC uses version LLVM-GCC 4.2 with a custom LLVM backend that generates ActionScript bytecode that can run in Flash Duration. More specifically, bytecode runs in an ActionScript Virtual Machine (AVM). This allows you to compile arbitrary C / C ++ code into a manageable bytecode format capable of performing high performance within Flash Runtime on Mac, Windows or Linux.

additional information is read when ordering FlasCC: FlasCC

If you want to download FlasCC. join this site (Adobe rebrand): https://creative.adobe.com/apps?trial=GAME&promoid=KBYQD

and click "Download." enter image description here

redirect to this site. Download Flascc Tools. enter image description here

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