I am trying to build GLSDK on Mac. I downloaded the source, made premake4 xcode3 , which created all the project files for xcode. Now I'm trying to build everything, managed to create glload, glimg, glutil, glmesh just fine, I have freeglut working from the XQuartz package, so I think I do not need to create one that is included in glsdk.
Problems arise when trying to build glfw:
Wojciechs-MacBook-Air:glfw wojciechmusialkiewicz$ xcodebuild === BUILD NATIVE TARGET glfw OF PROJECT glfw WITH THE DEFAULT CONFIGURATION (Debug) === Check dependencies CompileC obj/Debug/glfw.build/Objects-normal/x86_64/enable.o lib/enable.c normal x86_64 c com.apple.compilers.llvm.clang.1_0.compiler cd /Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw setenv LANG en_US.US-ASCII /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -xc -arch x86_64 -fmessage-length=0 -std=gnu99 -Wno-trigraphs -fpascal-strings -O0 -Wno-missing-field-initializers -Wno-missing-prototypes -Wreturn-type -Wformat -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wno-empty-body -Wno-uninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-constant-conversion -Wno-int-conversion -Wno-enum-conversion -Wno-shorten-64-to-32 -Wpointer-sign -Wno-newline-eof -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -D_LIB -D_DEBUG -fasm-blocks -fstrict-aliasing -Wdeprecated-declarations -g -Wno-sign-conversion -iquote /Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/obj/Debug/glfw.build/glfwD-generated-files.hmap -I/Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/obj/Debug/glfw.build/glfwD-own-target-headers.hmap -I/Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/obj/Debug/glfw.build/glfwD-all-target-headers.hmap -iquote /Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/obj/Debug/glfw.build/glfwD-project-headers.hmap -I/Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/library/include -Iinclude -Ilib -I/Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/obj/Debug/glfw.build/DerivedSources/x86_64 -I/Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/obj/Debug/glfw.build/DerivedSources -F/Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/library -MMD -MT dependencies -MF /Users/wojciechmusialkiewicz/glsdk_0.4.4/glfw/obj/Debug/glfw.build/Objects-normal/x86_64/enable.d
I tried using this platform.h file, but there is no clear answer, even if it is present on MacOS - I cannot find it on my computer, so I think it is not. Does anyone know what is going on?
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