I work in a game engine called Unity3D, whose scripting system runs on Mono. By default, Unity uses a modified version of Mono to develop / compile a script. I am customizing my Visual Studio to work better with Unity projects and various .NET extensions.
I'm currently stuck trying to configure Visual Studio to handle compiling my various assemblies. Unity uses a modified version of the old Mono compiler, and therefore I cannot use the default csc.exe file to build assemblies.
My ideal solution would be for the Visual Studios Build Solution option to process my projects using the compiler I point to, perhaps by setting up an MSBuild (.csproj) file? The disadvantage of this is the other way that I can build from in Visual Studio using the Mono mcs / gmcs compiler?
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