html2canvas.js does not capture the image. it leaves an empty place where the image takes place.
function capture() { html2canvas(document.body, { allowTaint: true, logging:true, onrendered: function(canvas) { imagestring = canvas.toDataURL("image/png"); console.log(imagestring); document.body.appendChild(canvas); } }); }
I have tried a lot, but I can not find a solution.
Help is appreciated :)
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