I have a blender tool for creating 3D objects for OpenGL ES for Android. I tried the example in blender and exported the .obj and .mtl file. I used the obj2opengl.pl code obj2opengl.pl to extract the .h file from the .obj file.
But after extracting, I got normal points, vertex cords and indexes. Texture cords are not extracted by obj2opengl.pl . How can I generate a .obj file using textures using a blender and how to extract it?
Please let me know the right tutorials for a blender to export openGL ES. I also need to create texture images. this process is entirely based on augmented reality for android, and I use the QCAR SDK for augmented reality.
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