I would like to generate dynamic text geometries based on the ttf font file and read from the Three.js wiki file, that the only procedural way to do this is to insert the font file converted to Typeface.js.
Unfortunately, I can not find the online ttf-> converter anywhere. Indeed, the Typeface library site has not been working for a long time, and I am afraid that it will never go online again.
The mixer exporterโs solution presented on the wiki doesnโt seem to meet my needs, firstly because I am new to the blender, but mainly because it seems to be suitable only for static text. I need a dynamic solution, and I need text geometry, not textures, because I want to distort the text when I draw it along curves using extrusions and bevels.
Is there an alternative way to do what I'm trying to do, or am I stuck with basic font files provided with three js libs (and I only have eyes to scream)?
thanks a lot
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