Shader outline silhouette

I know this is a very well-documented subject, but I still have some problems. I made a diagram for the silhouette, but with a doubling of the grid. I have good fps, but the circuit is too harsh , I want it to progress gradually. Here is the result:

enter image description here

This is a shader with two passes, one for rendering a person in pink and one for rendering a person with a texture.

I'm going to apply a gaussian spot on the outline, but I have no result ... Any ideas? Thanks in advance.

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How to check if anti-aliasing is active?

It can be found in the Quality Settings project.

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