I work with C # and OpenTK libraries for OpenGL, I want to mix GLControl with an image placed as a background.
* EDIT *
I solved the problem of loading the original image by changing the method, so now I use raster and raster structures:
Bitmap bitmap = new Bitmap("image.png");
BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
I'm sure my png source has 4 channels and the alpha value is 0 on a black background
this is the original image:
http://imageshack.com/a/img801/517/u2z8.png
And here is the problem:
http://imageshack.com/a/img40/1729/zezj.jpg
top is a texture using GLControl, and the bottom is a Picturebox of a Windows shape, what I'm trying to do is that the black background of GLControl becomes transparent.
Blend GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);, , .
, ?
GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode,GL_MODULATE);