How to create user control in another thread?

I am creating a user interface that will display generated patterns like fractals and cellular automation, but they will continuously generate and automate.

enter image description here

The colors of pixels and pixels will be displayed as a grid of squares in user control. I already created a usercontrol to display this, but since it constantly evaluates every .tick timer, it drastically slows down the rest of the user interface and causes all other elements to stutter.

, threading "" BackgroundWorker DoWork(), , . BackgroundWorker (Rectangle [400]), Dispatcher.Invoke(new Action(() => { }));, , - "".

, usercontrol... name: display_control usercontrol... name: unsercontrol1 ( )? user_input usercontrol1 User_Input_Class.

, ? , , user_input, .

public partial class Fractal_Gen_A : UserControl
{
    byte W_R = 0;
    byte W_G = 255;
    byte W_B = 0;

    int Pixel_Max_Width = 20;
    int Pixel_Max_Height = 20;

    Color[] Pixel_Color = new Color[20 * 20]; //Width_Max * Canvas_Height_Count
    Rectangle[] Pixel = new Rectangle[20 * 20];
    Color[] Temp_Color = new Color[20 * 20];

    BackgroundWorker worker = new BackgroundWorker();
    private void Timer_Tick(object sender, EventArgs e)
    {
        try { worker.RunWorkerAsync(); }
        catch {}

    }

    Function_Classes.Main_Binder.FGA LB = new Function_Classes.Main_Binder.FGA(); //LB = local Binder
    DispatcherTimer Timer = new DispatcherTimer();

    public Fractal_Gen_A()
    {   
        LB.Brush = new SolidColorBrush[Pixel_Max_Width * Pixel_Max_Height];
        InitializeComponent();
        DataContext = LB;

        Set_Up_Binded_Brushes();
        worker.DoWork += Worker_Work;

        Timer.Tick += new EventHandler(Timer_Tick);
        Timer.Interval = new TimeSpan(0, 0, 0, 0, 300);            
    }             

    private void Set_Up_Binded_Brushes()
    {            
        for (int i = 0; i < Pixel_Max_Width *Pixel_Max_Height; i++)
        {
            LB.Brush[i] = new SolidColorBrush(Color.FromRgb(255, 0, 0));
        }
    }

    private delegate void UpdateMyDelegatedelegate(int i);
    private void UpdateMyDelegateLabel(int i){}

    private void Worker_Work(object sender, DoWorkEventArgs e)
    {
            try
            {
                BackgroundWorker Worker = sender as BackgroundWorker;
                SolidColorBrush[] Temp_Brush = new SolidColorBrush[Pixel_Max_Height * Pixel_Max_Width];                    

                for (int h = 0; h < Pixel_Max_Height - 1; h++)
                {
                    for (int w = 0; w < Pixel_Max_Width; w++)
                    {                            
                       Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(() => { 
                            Temp_Brush[((h + 1) * Pixel_Max_Width) + w] = new SolidColorBrush();
                            Temp_Brush[((h + 1) * Pixel_Max_Width) + w].Color = LB.Brush[(h * Pixel_Max_Width) + w].Color; 
                        }));
                    }
                } 

                W_R += 23;
                for (int w = 0; w < Pixel_Max_Width; w++)
                {
                    W_B += 23 % 255;
                    W_R += 23 % 255;

                    Temp_Brush[w].Color = Color.FromRgb(W_R, W_B, W_G);                        
                }

                 Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(() => {
                    Array.Copy(Temp_Brush, 0, LB.Brush, 0, Pixel_Max_Height * Pixel_Max_Width);
                 }));

                UpdateMyDelegatedelegate UpdateMyDelegate = new UpdateMyDelegatedelegate(UpdateMyDelegateLabel);
            }

            catch { }           
    }

    private void Worker_Done(object sender, RunWorkerCompletedEventArgs e)
    {

    }

    private void UserControl_Loaded(object sender, RoutedEventArgs e)
    {            
        double X_Set = Pixel_Canvas.ActualWidth / Pixel_Max_Width;
        double Y_Set = Pixel_Canvas.ActualHeight / Pixel_Max_Height;

        for (int h = 0; h < Pixel_Max_Height; h++)
        {
            for (int w = 0; w < Pixel_Max_Width; w++)
            {
                    Pixel_Color[(h * Pixel_Max_Width) + w] = Color.FromRgb(255, 0, 0);
                    Pixel[(h * Pixel_Max_Width) + w] = new Rectangle();
                    Pixel[(h * Pixel_Max_Width) + w].Width = Pixel_Canvas.ActualWidth / Pixel_Max_Width;
                    Pixel[(h * Pixel_Max_Width) + w].Height = Pixel_Canvas.ActualHeight / Pixel_Max_Height;
                    Pixel[(h * Pixel_Max_Width) + w].Stroke = new SolidColorBrush(Color.FromRgb(100, 100, 100)); //Pixel_Color[(h * Pixel_Max_Width) + w] 
                    Pixel[(h * Pixel_Max_Width) + w].StrokeThickness = .5;    
                    Pixel[(h * Pixel_Max_Width) + w].Fill = new SolidColorBrush(Color.FromRgb(255, 0, 0)); //Pixel_Color[(h * Pixel_Max_Width) + w]
                    Canvas.SetLeft(Pixel[(h * Pixel_Max_Width) + w], (X_Set * w) + 0);
                    Canvas.SetTop(Pixel[(h * Pixel_Max_Height) + w], (Y_Set * h) + 0);
                    Pixel_Canvas.Children.Add(Pixel[(h * Pixel_Max_Height) + w]);

                    int Temp_Count = (h * Pixel_Max_Width) + w;
                   string Temp_Bind = "Brush[" + Temp_Count.ToString() + "]";
                   Binding Bind = new Binding(Temp_Bind);
                   Pixel[(h * Pixel_Max_Height) + w].SetBinding(Rectangle.FillProperty, Bind ); 

                // Dispatcher.Invoke(new Action(() => { }));
                   Timer.Start();
            }
        }
        Timer.Start();
    }

    private void Button_Click(object sender, RoutedEventArgs e)
    {
        Window pw = new PopUp_Window();            
        pw.Show();            
    }
}

, usercontrols , 2 , - .

+4
1

Ok. .

WPF, WPF

WPF:

<Window x:Class="MiscSamples.Fractals"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="Fractals" Height="300" Width="300">
    <ItemsControl ItemsSource="{Binding Cells}">
        <ItemsControl.ItemsPanel>
            <ItemsPanelTemplate>
                <UniformGrid Rows="{Binding Size}" Columns="{Binding Size}"/>            
            </ItemsPanelTemplate>
        </ItemsControl.ItemsPanel>

        <ItemsControl.ItemTemplate>
            <DataTemplate>
                <Border BorderBrush="Gray" BorderThickness="2">
                    <Border.Background>
                        <SolidColorBrush Color="{Binding Color,Mode=OneTime}"/>
                    </Border.Background>
                </Border>
            </DataTemplate>
        </ItemsControl.ItemTemplate>
    </ItemsControl>
</Window>

:

public partial class Fractals : Window
{
    public Fractals()
    {
        InitializeComponent();
        DataContext = new FractalViewModel();
    }
}

ViewModel:

public class FractalViewModel:PropertyChangedBase
{
    private ObservableCollection<FractalCell> _cells;
    public int Rows { get; set; }

    public int Columns { get; set; }

    public ObservableCollection<FractalCell> Cells
    {
        get { return _cells; }
        set
        {
            _cells = value;
            OnPropertyChanged("Cells");
        }
    }

    public FractalViewModel()
    {
        var ctx = TaskScheduler.FromCurrentSynchronizationContext();

        Task.Factory.StartNew(() => CreateFractalCellsAsync())
                    .ContinueWith(x => Cells = new ObservableCollection<FractalCell>(x.Result), ctx);
    }

    private List<FractalCell> CreateFractalCellsAsync()
    {
        var cells = new List<FractalCell>();
        var colors = typeof(Colors).GetProperties().Select(x => (Color)x.GetValue(null, null)).ToList();
        var random = new Random();

        for (int i = 0; i < 32; i++)
        {
            for (int j = 0; j < 32; j++)
            {
                cells.Add(new FractalCell() { Row = i, Column = j, Color = colors[random.Next(0, colors.Count)] });
            }
        }

        return cells;
    }
}

:

public class FractalCell:PropertyChangedBase
{
    public int Row { get; set; }

    public int Column { get; set; }

    public Color Color { get; set; }
}

PropertyChangedBase:

public class PropertyChangedBase:INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    protected virtual void OnPropertyChanged(string propertyName)
    {
        PropertyChangedEventHandler handler = PropertyChanged;
        if (handler != null) 
            handler(this, new PropertyChangedEventArgs(propertyName));
    }
}

:

enter image description here

+10

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