I am creating a user interface that will display generated patterns like fractals and cellular automation, but they will continuously generate and automate.

The colors of pixels and pixels will be displayed as a grid of squares in user control. I already created a usercontrol to display this, but since it constantly evaluates every .tick timer, it drastically slows down the rest of the user interface and causes all other elements to stutter.
, threading "" BackgroundWorker DoWork(), , . BackgroundWorker (Rectangle [400]), Dispatcher.Invoke(new Action(() => { }));, , - "".
, usercontrol... name: display_control usercontrol... name: unsercontrol1 ( )? user_input usercontrol1 User_Input_Class.
, ? , , user_input, .
public partial class Fractal_Gen_A : UserControl
{
byte W_R = 0;
byte W_G = 255;
byte W_B = 0;
int Pixel_Max_Width = 20;
int Pixel_Max_Height = 20;
Color[] Pixel_Color = new Color[20 * 20];
Rectangle[] Pixel = new Rectangle[20 * 20];
Color[] Temp_Color = new Color[20 * 20];
BackgroundWorker worker = new BackgroundWorker();
private void Timer_Tick(object sender, EventArgs e)
{
try { worker.RunWorkerAsync(); }
catch {}
}
Function_Classes.Main_Binder.FGA LB = new Function_Classes.Main_Binder.FGA();
DispatcherTimer Timer = new DispatcherTimer();
public Fractal_Gen_A()
{
LB.Brush = new SolidColorBrush[Pixel_Max_Width * Pixel_Max_Height];
InitializeComponent();
DataContext = LB;
Set_Up_Binded_Brushes();
worker.DoWork += Worker_Work;
Timer.Tick += new EventHandler(Timer_Tick);
Timer.Interval = new TimeSpan(0, 0, 0, 0, 300);
}
private void Set_Up_Binded_Brushes()
{
for (int i = 0; i < Pixel_Max_Width *Pixel_Max_Height; i++)
{
LB.Brush[i] = new SolidColorBrush(Color.FromRgb(255, 0, 0));
}
}
private delegate void UpdateMyDelegatedelegate(int i);
private void UpdateMyDelegateLabel(int i){}
private void Worker_Work(object sender, DoWorkEventArgs e)
{
try
{
BackgroundWorker Worker = sender as BackgroundWorker;
SolidColorBrush[] Temp_Brush = new SolidColorBrush[Pixel_Max_Height * Pixel_Max_Width];
for (int h = 0; h < Pixel_Max_Height - 1; h++)
{
for (int w = 0; w < Pixel_Max_Width; w++)
{
Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(() => {
Temp_Brush[((h + 1) * Pixel_Max_Width) + w] = new SolidColorBrush();
Temp_Brush[((h + 1) * Pixel_Max_Width) + w].Color = LB.Brush[(h * Pixel_Max_Width) + w].Color;
}));
}
}
W_R += 23;
for (int w = 0; w < Pixel_Max_Width; w++)
{
W_B += 23 % 255;
W_R += 23 % 255;
Temp_Brush[w].Color = Color.FromRgb(W_R, W_B, W_G);
}
Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(() => {
Array.Copy(Temp_Brush, 0, LB.Brush, 0, Pixel_Max_Height * Pixel_Max_Width);
}));
UpdateMyDelegatedelegate UpdateMyDelegate = new UpdateMyDelegatedelegate(UpdateMyDelegateLabel);
}
catch { }
}
private void Worker_Done(object sender, RunWorkerCompletedEventArgs e)
{
}
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
double X_Set = Pixel_Canvas.ActualWidth / Pixel_Max_Width;
double Y_Set = Pixel_Canvas.ActualHeight / Pixel_Max_Height;
for (int h = 0; h < Pixel_Max_Height; h++)
{
for (int w = 0; w < Pixel_Max_Width; w++)
{
Pixel_Color[(h * Pixel_Max_Width) + w] = Color.FromRgb(255, 0, 0);
Pixel[(h * Pixel_Max_Width) + w] = new Rectangle();
Pixel[(h * Pixel_Max_Width) + w].Width = Pixel_Canvas.ActualWidth / Pixel_Max_Width;
Pixel[(h * Pixel_Max_Width) + w].Height = Pixel_Canvas.ActualHeight / Pixel_Max_Height;
Pixel[(h * Pixel_Max_Width) + w].Stroke = new SolidColorBrush(Color.FromRgb(100, 100, 100));
Pixel[(h * Pixel_Max_Width) + w].StrokeThickness = .5;
Pixel[(h * Pixel_Max_Width) + w].Fill = new SolidColorBrush(Color.FromRgb(255, 0, 0));
Canvas.SetLeft(Pixel[(h * Pixel_Max_Width) + w], (X_Set * w) + 0);
Canvas.SetTop(Pixel[(h * Pixel_Max_Height) + w], (Y_Set * h) + 0);
Pixel_Canvas.Children.Add(Pixel[(h * Pixel_Max_Height) + w]);
int Temp_Count = (h * Pixel_Max_Width) + w;
string Temp_Bind = "Brush[" + Temp_Count.ToString() + "]";
Binding Bind = new Binding(Temp_Bind);
Pixel[(h * Pixel_Max_Height) + w].SetBinding(Rectangle.FillProperty, Bind );
Timer.Start();
}
}
Timer.Start();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Window pw = new PopUp_Window();
pw.Show();
}
}
, usercontrols , 2 , - .